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Thread Statistics | Show CCP posts - 1 post(s) |

Sabrina Solette
Center for Advanced Studies Gallente Federation
32
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Posted - 2012.08.10 13:00:00 -
[1] - Quote
Definately no, and leave L4 missions in high-sec.
If I'm afk I'm always in a station, but looting tag, that would just be more crap to loot.
Sounds to me all you're really trying to do is make high-sec crappy enough that nobody wants to be there. Except as the game is that won't happen, if high-sec gets too crappy they won't move to low-sec or 0.0 they'll just leave the game. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
33
|
Posted - 2012.08.10 13:22:00 -
[2] - Quote
Karl Hobb wrote:I agree with this, but leave L4s in high-sec; ninja-looting is a lot of fun and would be even more fun under this proposal.
And that's probably the best reason for leaving it as it is. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
33
|
Posted - 2012.08.10 13:32:00 -
[3] - Quote
Karl Hobb wrote:Sabrina Solette wrote:Karl Hobb wrote:I agree with this, but leave L4s in high-sec; ninja-looting is a lot of fun and would be even more fun under this proposal. And that's probably the best reason for leaving it as it is. Please explain.
As it stands ninja salvagers get away with loot and salvage quite often virtually with no risk in most cases. The proposal you agree with means the missioner would get nothing for their trouble other than the mission reward, they might not even get that if it requires an item that the ninja salvager looted first.
But of course I did not need to tell you that as you already knew hence the more fun for you comment. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
33
|
Posted - 2012.08.10 13:54:00 -
[4] - Quote
Karl Hobb wrote:Sabrina Solette wrote:As it stands ninja salvagers get away with loot and salvage quite often virtually with no risk in most cases. The proposal you agree with means the missioner would get nothing for their trouble other than the mission reward, they might not even get that if it requires an item that the ninja salvager looted first. High-sec ninja-looting is low risk because :carebears:. Would you agree that the proposed changes give more incentive to protect your loot and possibly work with a team for greater rewards?
No I don't agree, because that's not how high-sec works in general. There's a lot of high-sec players in NPC corps, they're effectively solo players with a chat line.
That propasal would just give you more loot and cause more grief to the other player for no more effort on your part which is why you consider it fun.
The greater rewards you refer to are not isk and what you may consider a reward someone else may not. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
35
|
Posted - 2012.08.10 14:35:00 -
[5] - Quote
Karl Hobb wrote:Sabrina Solette wrote:That propasal would just give you more loot and cause more grief to the other player for no more effort on your part It could be a very hazardous job if people had incentive to defend their loot... In wormholes, for instance, you run the risk of losing your ship and the loot. Sabrina Solette wrote:which is why you consider it fun. I actually find ninja-looting fun because of the implied risk rather than for some abstract "tears" (although watching idiots rage in local is pretty funny), but it becomes more boring the more I realize no one is really ready to defend their loot. I think this change would be better overall.
Ninja salvagers will go where they can get the max profit with the least risk, which is why L4s get targeted often. That risk won't increase with that proposal because high-sec has a lot of solo players and the ships are fitted for PvE.
Implied risk, if you like to think it's risky that's up to you but in most cases the risk is next to nothing. Some might let you take the stuff, others might blow up the stuff but the risk to you is minimal in general. |

Sabrina Solette
Center for Advanced Studies Gallente Federation
36
|
Posted - 2012.08.10 15:35:00 -
[6] - Quote
Roime wrote:And the important part is really teamwork. Trust in your fleet/corpmates, improving as an entity are the best parts of MMOs. So why not invite someone to loot and salvage with you? Fly with buddies to lowsec to run the L4s, someone keeping guard, while a small gang pops the rats, someone salvages afterwards? Even with current mechanics, co-operation like this makes PVE fun. Couple this with vastly improved rat AI, and we have something that would promote some nice brosefing in New Eden. Why not form a larger group, and assume control of a small pocket of lowsec? Keep the baddies out while you run the missions, and suddenly content has been created for not only you, but to the baddies as well.
Team work from NPC corps? You do realise that NPC corps are made up from all sorts of characters. We have alts from pirate corps for example, now how do you trust those? Or are you proposing to get rid of all NPC corps and force people into player corps?
Team work is limited in high-sec it's not like low-sec or 0.0 where most people are in player corps. Just because someone is in an NPC corp that does not make them anti-social by default. |
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